AoeStats
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MegaRandom

503927803Analyzed
3v3 RM · 1mo ago on Sep 3, 2026· 46m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
1130
+11
🇲🇽 Burgundians · Mexico
1085
+13
🇨🇦 Britons · Canada
957
+19
🇨🇴 Bulgarians · Colombia
1045
-15
🇺🇸 Vietnamese · United States
1032
-15
🇨🇴 Romans · Colombia
1002
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,382 9:19 17:55 31:04
49 2,278 8:16 13:40 34:31 ⛏ Fast Castle
45 2,084 13:32 18:35 29:28 ⛏ Fast Castle
26 1,205 11:05 21:28 40:17 ⚔ M@A Rush
26 1,215 8:52 22:48 33:47 ⚔ Archer Rush
23 1,074 10:58 26:02 30:34

Resources

Player Food Wood Gold Stone Spent Collected
21,745 27,655 12,030 3,120 64,550 77,569
23,545 10,590 13,845 5,600 53,580 58,815
22,890 16,155 10,120 3,620 52,785 57,142
21,980 13,469 12,520 3,115 51,084 54,687
17,515 16,315 5,675 1,950 41,455 47,259
10,275 9,795 4,340 1,530 25,940 28,638
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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