AoeStats
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Nomad

510326779Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 27m 43s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Turks · Sweden
656
+11
🇨🇦 Poles · Canada
517
+16
🇪🇸 Spanish · Spain
506
+17
🇳🇱 Britons · Netherlands
559
-16
🇬🇧 Franks · United Kingdom
522
-14
🇳🇱 Persians · Netherlands
504
-14
Player eAPM Actions Feudal Castle Imperial Opening
15 416 14:54 23:57 — ⛏ Fish Boom into Fire Galleys FC
13 360 15:03 25:29 — ⛏ Fish Boom FC
12 343 20:13 — — ⚔ Fish Boom into M@A into Scouts into Galleys
9 244 13:44 — —
7 205 14:42 27:29 — ⛏ Fast Castle
6 169 18:18 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
5,075 5,435 910 100 11,520 13,755
5,070 5,260 485 255 11,070 11,797
4,550 4,390 510 975 10,425 10,899
3,810 3,170 505 0 7,485 8,840
3,750 2,495 300 135 6,680 9,634
3,275 2,850 110 350 6,585 8,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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