Arabia
510157019Analyzed1v1 RM
·
2d ago on Sep 29, 2026·
43m 8s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
HailMaryy420's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,422 analysed 1v1 players on Arabia.
Bu:)
B
Feudal Age
11:49
vs 9:49
btm 10%
Castle Age
20:47
vs 21:49
top 34%
Imperial Age
38:27
vs 38:58
top 45%
eAPM
52
vs 38
top 25%
First military
20:50
vs 10:33
btm 4%
▼
Slow Feudal Age at 11:49 — slower than 90% of analysed players on Arabia
▲
High eAPM (52) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▼
First military only at 20:50 (Knight) — later than 96% of analysed players on Arabia
▼
Town centers idle 3:27 of the first 20:47 — keep villagers queued
HailMaryy420
D
Feudal Age
11:06
vs 9:49
btm 18%
Castle Age
23:03
vs 21:49
btm 32%
Imperial Age
—
vs 38:58
btm 0%
eAPM
9
vs 38
btm 1%
First military
13:32
vs 10:33
btm 20%
▼
Slow Feudal Age at 11:06 — slower than 82% of analysed players on Arabia
▼
Low eAPM (9) — busier hands win idle time back