AoeStats
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Black Forest

510654121Analyzed
4v4 RM · 14h ago on Oct 2, 2026· 73m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
972
+13
🇺🇸 Goths · United States
969
+13
🇺🇸 Khmer · United States
921
+15
🇺🇸 Spanish · United States
908
+16
🇲🇽 Japanese · Mexico
950
-15
🇨🇱 Gurjaras · Chile
930
-15
🇺🇸 Saracens · United States
904
-14
🇺🇦 Lithuanians · Ukraine
863
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 3,529 11:04 18:49 37:23 ⛏ Fast Castle
47 3,479 11:00 19:58 38:39 ⚔ M@A FC
32 2,355 12:20 19:02 32:15 ⚔ Drush FC
28 2,065 12:50 18:38 40:20 ⛏ Fast Castle
24 1,801 11:43 18:25 33:48 ⛏ Fast Castle
20 1,497 12:51 16:58 32:55 ⛏ Fast Castle
15 1,106 12:04 16:20 38:32 ⛏ Fast Castle
11 794 10:53 26:23 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
46,435 41,755 37,325 5,560 131,075 147,705
43,470 49,550 19,040 2,800 114,860 123,325
37,445 29,055 37,695 2,800 106,995 125,537
32,370 27,010 23,275 1,715 84,370 91,004
34,495 18,125 25,235 4,750 82,605 107,325
37,975 17,085 19,320 5,215 79,595 113,164
17,865 40,030 12,620 2,885 73,400 87,384
6,945 8,425 6,660 205 22,235 34,007
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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