AoeStats
← iTz Ozy2

Black Forest

509243602Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 87m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
1023
+13
🇪🇸 Britons · Spain
1002
+13
🇺🇸 Italians · United States
995
+14
🇺🇸 Malians · United States
971
+16
🇺🇸 Goths · United States
971
-15
🇺🇸 Persians · United States
971
-15
🇺🇸 Spanish · United States
921
-13
🇺🇸 Khmer · United States
918
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 4,678 11:19 18:09 33:39 ⛏ Fast Castle
45 3,994 11:39 20:26 39:24 ⛏ Fast Castle
40 3,476 12:21 21:26 35:11 ⛏ Fish Boom FC
36 3,133 14:09 23:40 40:08 ⛏ Fish Boom FC
30 2,646 12:04 18:04 29:57 ⛏ Fast Castle
29 2,536 15:50 20:45 38:26 ⛏ Fast Castle
26 2,310 11:35 23:23 39:24 ⚔ Archer Rush
25 2,157 16:14 25:07 38:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
90,735 65,550 36,695 2,800 195,780 210,948
116,480 39,057 27,550 4,005 187,092 229,619
76,225 56,310 40,200 3,000 175,735 184,676
57,075 50,180 49,630 4,200 161,085 161,912
66,830 36,112 31,815 3,150 137,907 151,182
16,625 61,980 54,610 4,300 137,515 166,531
24,050 38,500 23,275 4,100 89,925 146,484
15,375 31,420 9,905 3,425 60,125 62,039
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.