AoeStats
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Black Forest

509240130Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 21m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
954
+17
🇺🇸 Persians · United States
954
+17
🇺🇸 Spanish · United States
902
+19
🇺🇸 Khmer · United States
899
+19
🇲🇽 Lithuanians · Mexico
1020
-20
🇺🇸 Cumans · United States
978
-18
🇦🇺 Spanish · Australia
962
-18
🇵🇪 Malians · Peru
922
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 843 13:17 — — ⛏ Fast Castle
37 788 11:25 — —
21 443 11:48 — — ⛏ Fast Castle
20 428 11:00 16:29 — ⛏ Fast Castle
18 372 11:39 16:52 — ⛏ Fast Castle
16 338 13:35 19:53 — ⛏ Fast Castle
12 245 13:43 — — ⚔ M@A Rush
11 238 10:33 17:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,375 3,945 350 200 8,870 9,546
2,900 4,211 200 150 7,461 7,889
4,600 2,525 250 0 7,375 8,715
3,160 3,199 200 175 6,734 8,808
3,475 2,055 390 100 6,020 6,446
3,475 2,159 50 225 5,909 7,571
3,025 2,380 200 285 5,890 6,551
2,950 2,130 215 90 5,385 6,523
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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