AoeStats
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Black Forest

509009723Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 50m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
959
+14
🇺🇸 Spanish · United States
885
+17
🇺🇸 Khmer · United States
882
+17
🇸🇮 Inca · Slovenia
960
-17
🇬🇧 Cumans · United Kingdom
901
-16
🇲🇽 Spanish · Mexico
884
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 2,844 14:00 22:07 39:11 ⛏ Fast Castle
36 1,822 12:03 17:58 36:53 ⛏ Fast Castle
34 1,706 12:14 20:47 37:23 ⚔ Archer Rush
26 1,295 14:58 25:53 46:08 ⚔ Towers FC
18 903 16:04 29:17 45:11 ⚔ Champis into Skirms
16 779 12:08 26:24 35:32 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,385 31,195 14,720 4,850 78,150 82,245
19,225 24,655 6,030 3,650 53,560 56,780
13,700 26,045 8,575 1,925 50,245 57,978
12,215 19,273 4,495 2,230 38,213 42,386
18,040 14,332 3,870 985 37,227 45,934
9,700 9,297 5,400 1,500 25,897 30,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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