AoeStats
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Black Forest

508996726Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 95m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
948
+11
🇺🇸 Goths · United States
942
+12
🇺🇸 Spanish · United States
870
+15
🇺🇸 Khmer · United States
867
+15
🇸🇪 Turks · Sweden
889
-16
🇨🇴 Koreans · Colombia
872
-14
🇲🇽 Italians · Mexico
808
-12
🇲🇽 Persians · Mexico
796
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 5,361 12:50 21:45 42:23 ⛏ Fast Castle
44 4,142 11:37 16:44 31:44 ⛏ Fast Castle
42 3,988 13:39 20:09 38:11 ⛏ Fish Boom FC
32 3,076 13:26 19:54 35:46 ⛏ Fast Castle
27 2,571 11:47 19:12 28:10 ◆ FC into Fast Imp
18 1,736 11:53 21:10 31:40 ⛏ Fish Boom FC
14 1,376 14:09 21:01 39:54 ⚔ Drush FC
12 1,160 13:02 23:26 29:11 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
88,955 63,540 47,760 4,150 204,405 221,750
60,720 78,914 38,190 3,395 181,219 202,258
63,985 53,671 40,440 5,220 163,316 181,253
63,010 46,620 45,240 2,400 157,270 162,561
37,425 31,710 30,045 10,375 109,555 132,055
33,435 32,241 32,390 4,935 103,001 110,161
23,530 53,004 22,685 3,185 102,404 135,667
24,665 28,295 20,355 2,900 76,215 86,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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