AoeStats
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Black Forest

507627413Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 61m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
946
+11
🇺🇸 Persians · United States
908
+13
🇺🇸 Khmer · United States
865
+14
🇺🇸 Spanish · United States
855
+15
🇧🇷 Bulgarians · Brazil
902
-15
🇨🇱 Maya · Chile
831
-13
🇫🇷 Celts · France
816
-13
🇺🇸 Jurchens · United States
792
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,846 10:09 17:21 35:25 ⛏ Fast Castle
43 2,620 10:43 18:39 35:01 ⚔ Archer Rush
32 1,975 12:07 22:25 36:32 ⚔ Drush
31 1,890 13:57 21:00 35:11 ⛏ Fast Castle
30 1,828 13:40 19:20 37:13 ⛏ Fast Castle
18 1,097 15:10 22:47 41:46 ⚔ Scout Rush
17 1,067 14:37 19:24 37:10 ⛏ Fast Castle
14 888 11:04 19:14 37:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,745 84,497 67,065 1,185 168,492 187,153
34,795 41,792 30,815 3,335 110,737 112,402
31,135 40,770 20,380 2,900 95,185 108,101
37,580 28,982 18,560 3,075 88,197 91,444
24,075 36,520 11,540 2,810 74,945 79,978
30,035 23,875 17,545 2,310 73,765 83,334
26,570 23,086 14,305 4,220 68,181 70,385
21,490 12,235 16,510 2,220 52,455 70,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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