AoeStats
← KirKy

Black Forest

509459009Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 60m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
917
+17
🇧🇷 Vikings · Brazil
901
+17
🇮🇱 Turks · Israel
936
-17
🇷🇺 Romans · Russia
927
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 1,609 13:20 20:19 41:14 ⛏ Fast Castle
25 1,481 17:41 22:24 34:31 ⛏ Fast Castle
13 769 10:58 23:01 35:33 ⚔ Archer Rush
13 776 15:49 31:41 — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
37,480 19,675 21,400 3,975 82,530 94,090
40,045 19,771 8,885 2,385 71,086 82,554
31,835 18,425 16,660 3,005 69,925 96,528
12,435 20,582 4,940 2,795 40,752 48,159
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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