AoeStats
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Pilgrims

508860982Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 73m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Goths · Poland
1001
+13
🇫🇷 Franks · France
964
+15
🇳🇴 Turks · Norway
962
+15
🇵🇪 Bohemians · Peru
954
+15
🇻🇳 Huns · Vietnam
966
-15
🇨🇳 Maya · China
951
-15
🇮🇱 Vikings · Israel
933
-14
🇮🇩 Mongols · Indonesia
915
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 4,071 14:22 17:57 26:50 ⛏ Fish Boom FC
25 1,820 12:48 18:29 32:50 ⛏ Fish Boom FC
20 1,485 15:54 22:17 36:13 ⛏ Fish Boom FC
19 1,369 14:06 20:36 30:14 ⛏ Fish Boom FC
15 1,067 13:05 22:16 35:33 ⚔ Fish Boom into Archers
13 981 13:22 24:28 39:14 ⛏ Fish Boom into Fire Galleys into Galleys FC
13 990 14:27 21:46 32:12 ⛏ Fish Boom FC
10 744 15:39 23:52 29:36 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
22,925 34,650 16,930 4,750 79,255 81,392
28,770 23,150 19,330 2,450 73,700 81,903
21,750 20,380 20,040 9,400 71,570 86,597
22,925 23,820 18,845 4,400 69,990 80,112
27,865 22,105 13,345 1,055 64,370 78,493
13,930 29,128 15,700 2,795 61,553 98,312
20,965 19,805 10,755 950 52,475 79,007
17,445 14,725 7,170 2,370 41,710 61,161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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