AoeStats
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African Clearing

506663973Analyzed
2v2 RM · 17d ago on Sep 14, 2026· 31m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Bohemians · Slovakia
944
+15
🇮🇱 Byzantines · Israel
917
+16
🇩🇪 Dravidians · Germany
928
-16
🇨🇳 Slavs · China
914
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 681 13:56 22:28 — ⛏ Fast Castle
18 584 15:58 20:18 — ⛏ Fast Castle
12 377 14:33 23:46 — ⚔ Scout Rush
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,450 4,205 490 1,630 11,775 12,255
6,760 3,260 855 850 11,725 13,057
4,325 3,945 980 935 10,185 13,061
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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