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Arabia

506221646Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 42m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Bohemians · Italy
882
+10
🇧🇪 Mongols · Belgium
806
+13
🇮🇳 Cumans · India
792
+13
🇫🇷 Britons · France
745
+15
🇵🇪 Hindustanis · Peru
851
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🇪🇸 Khmer · Spain
717
-12
🇺🇸 Magyars · United States
695
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🇺🇸 Byzantines · United States
680
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 1,366 11:22 26:20 39:01 ⛏ Fast Castle
20 855 11:21 15:16 29:40 ⛏ Fast Castle
20 846 13:22 20:44 29:56 ⚔ Scouts FC
16 690 11:29 18:12 27:53 ⛏ Fast Castle
14 580 14:28 23:05 — ⛏ Fast Castle
12 502 15:26 25:02 — ⚔ Scout Rush
11 469 9:18 18:14 34:21 ⛏ Fast Castle
10 433 11:26 18:57 35:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,310 11,357 8,850 2,540 38,057 40,872
16,165 11,240 7,190 1,500 36,095 42,382
14,055 7,215 3,925 2,260 27,455 32,443
11,095 9,340 4,725 1,700 26,860 35,234
9,155 11,720 2,325 1,580 24,780 30,127
10,485 7,275 490 870 19,120 19,875
7,970 5,083 3,065 2,010 18,128 21,111
6,620 5,453 3,265 1,815 17,153 17,452
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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