AoeStats
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Highland

505077736Analyzed
3v3 RM · 24d ago on Sep 7, 2026· 46m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Byzantines · Netherlands
789
+14
🇨🇱 Bengalis · Chile
781
+14
🇺🇸 Celts · United States
691
+18
🇮🇹 Gurjaras · Italy
743
-16
🇮🇹 Bohemians · Italy
742
-15
🇮🇹 Japanese · Italy
727
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,256 11:03 20:23 30:06 ⛏ Fish Boom FC
26 1,231 11:41 20:25 28:01 ◆ FC into Fast Imp
21 998 10:40 16:34 33:33 ⛏ Fast Castle
11 527 15:21 23:25 37:54 ⛏ Fast Castle
10 446 14:03 25:29 34:25 ⛏ Fast Castle
6 267 15:02 23:18 32:44 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
18,720 16,665 10,885 2,675 48,945 64,531
17,265 15,472 11,800 3,020 47,557 52,553
14,410 22,425 6,040 2,385 45,260 54,311
12,620 10,308 7,640 1,520 32,088 41,018
8,975 12,160 6,535 1,615 29,285 36,724
9,630 5,246 4,885 1,585 21,346 24,814
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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