AoeStats
← Talerx3764

Arabia

506436061Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 74m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
732
+18
🇮🇳 Vietnamese · India
719
+18
🇨🇱 Byzantines · Chile
777
-18
🇺🇸 Vikings · United States
773
-18
Player eAPM Actions Feudal Castle Imperial Opening
24 1,821 10:26 15:36 29:23 ⛏ Fast Castle
22 1,676 11:10 20:48 39:40 ⚔ FC into Skirms
21 1,602 10:51 21:18 34:51 ⚔ Skirmisher Rush
6 458 10:37 18:41 34:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,860 29,715 27,835 6,425 100,835 125,261
43,740 32,127 17,605 3,145 96,617 97,226
25,630 28,353 8,965 3,780 66,728 76,491
9,910 8,460 4,955 1,400 24,725 30,523
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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