AoeStats
← Talerx3764

Arabia

506428534Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 43m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Japanese · Chile
761
+16
🇺🇸 Hindustanis · United States
757
+16
🇮🇳 Persians · India
786
-46
🇮🇳 Franks · India
734
-15
Player eAPM Actions Feudal Castle Imperial Opening
18 797 10:32 20:59 — ⛏ Fast Castle
17 724 11:04 24:00 41:11
12 523 10:25 21:25 35:23 ⚔ Scout Rush
8 342 10:07 21:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,290 13,018 4,070 950 33,328 40,061
12,845 10,265 5,280 2,860 31,250 34,314
12,370 7,935 6,765 2,050 29,120 32,489
10,075 6,453 5,065 1,940 23,533 28,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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