AoeStats
← Talerx3764

Arabia

506310647Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 137m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
852
+13
🇲🇽 Spanish · Mexico
788
+15
🇨🇱 Goths · Chile
775
-14
🇺🇸 Byzantines · United States
771
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 3,547 10:16 21:24 47:57 ⛏ Fast Castle
25 3,492 9:54 23:42 54:25 ⚔ Archer Rush
24 3,236 10:05 26:31 45:16 ⛏ Fast Castle
22 3,054 11:16 21:17 55:04 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
111,200 75,340 35,385 3,750 225,675 227,205
67,570 34,925 32,725 3,615 138,835 144,969
27,705 41,438 31,660 2,780 103,583 150,102
33,890 27,753 24,100 4,915 90,658 92,452
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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