AoeStats
← Talerx3764

Hill Fort

506303980Analyzed
2v2 RM · 19d ago on Sep 13, 2026· 38m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
966
+24
🇲🇽 Britons · Mexico
787
+14
🇨🇱 Goths · Chile
771
-11
🇺🇸 Spanish · United States
767
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 904 11:15 20:46 — ⛏ Fast Castle
23 883 11:40 18:43 — ⛏ Fast Castle
22 849 11:05 21:20 — ⚔ M@A FC
19 743 11:32 18:53 36:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,340 9,735 4,090 995 25,160 26,354
10,890 7,075 4,390 2,170 24,525 26,338
10,090 7,870 2,655 1,500 22,115 24,941
9,165 6,635 3,340 1,775 20,915 23,982
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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