AoeStats
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Arena

508149759Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 51m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Lithuanians · Bolivia
941
+16
🇲🇽 Dravidians · Mexico
940
+16
🇨🇳 Magyars · China
914
+17
🇳🇿 Persians · New Zealand
904
+17
🇦🇷 Portuguese · Argentina
964
-17
🇦🇷 Britons · Argentina
946
-17
🇦🇷 Franks · Argentina
944
-17
🇦🇷 Khmer · Argentina
887
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,577 12:51 20:03 32:55 ⛏ Fast Castle
46 2,370 9:02 17:22 33:40 ⛏ Fast Castle
33 1,719 12:48 17:47 31:27 ⛏ Fast Castle
31 1,627 12:09 21:37 — ⛏ Fast Castle
28 1,461 10:23 17:58 34:26 ⛏ Fast Castle
28 1,453 11:43 18:35 33:20 ⛏ Fast Castle
25 1,304 11:08 14:58 29:45 ⛏ Fast Castle
24 1,237 11:25 16:17 33:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,825 40,260 14,305 3,975 99,365 102,880
24,955 25,300 15,215 2,465 67,935 70,390
26,990 20,830 9,230 2,150 59,200 63,384
25,840 19,390 6,745 5,090 57,065 67,702
17,490 23,305 13,065 2,475 56,335 64,978
18,980 20,430 7,660 2,350 49,420 57,033
22,140 16,790 8,005 2,350 49,285 59,412
17,680 10,165 6,390 2,050 36,285 38,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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