Four Lakes
508085788Analyzed1v1 RM
·
10d ago on Sep 20, 2026·
64m 8s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
SaulSarro's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
SaulSarro
D
Feudal Age
12:35
vs 10:51
btm 13%
Castle Age
30:22
vs 20:09
btm 2%
Imperial Age
53:14
vs 36:23
btm 2%
eAPM
52
vs 32
top 17%
First military
15:23
vs 12:45
btm 29%
▼
Slow Feudal Age at 12:35 — slower than 87% of analysed players on Four Lakes
▼
Slow Castle Age at 30:22 — slower than 98% of analysed players on Four Lakes
▼
Slow Imperial Age at 53:14 — slower than 98% of analysed players on Four Lakes
▲
High eAPM (52) — top quarter of analysed players
▼
Town centers idle 11:03 of the first 30:22 — keep villagers queued
bob_Snail
D
Feudal Age
10:55
vs 10:51
btm 48%
Castle Age
28:47
vs 20:09
btm 3%
Imperial Age
56:28
vs 36:23
btm 1%
eAPM
17
vs 32
btm 14%
First military
33:01
vs 12:45
btm 0%
▼
Slow Castle Age at 28:47 — slower than 97% of analysed players on Four Lakes
▼
Slow Imperial Age at 56:28 — slower than 99% of analysed players on Four Lakes
▼
Low eAPM (17) — busier hands win idle time back
▼
Loom after the Feudal click (8:46) — usually safest before it
▼
First military only at 33:01 (Monk) — later than 100% of analysed players on Four Lakes