AoeStats
← SaulSarro

Arena

507892622Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 41m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1028
+14
🇦🇷 Spanish · Argentina
962
+17
🇦🇷 Portuguese · Argentina
1025
-17
🇲🇽 Bohemians · Mexico
954
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,201 10:13 15:56 28:30 ⛏ Fast Castle
26 1,061 10:37 16:14 28:56 ⛏ Fast Castle
25 1,037 13:32 20:21 — ⛏ Fast Castle
17 718 11:55 19:59 31:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,825 16,335 10,260 855 39,275 48,557
14,780 8,480 8,455 2,810 34,525 46,031
14,460 9,640 6,025 950 31,075 37,202
8,985 9,745 4,300 3,010 26,040 30,743
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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