AoeStats
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Black Forest

507879922Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 46m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
966
+14
🇲🇽 Goths · Mexico
939
+15
🇲🇽 Persians · Mexico
899
+16
🇦🇷 Georgians · Argentina
837
+19
🇺🇸 Spanish · United States
1005
-20
🇺🇸 Mongols · United States
959
-18
🇺🇸 Turks · United States
857
-23
🇺🇸 Britons · United States
805
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,106 12:43 19:07 32:03 ⛏ Fast Castle
35 1,630 15:38 31:28 37:35 ⚔ M@A FC
32 1,466 13:18 19:50 32:23 ⛏ Fast Castle
26 1,226 15:01 19:49 35:03 ⛏ Fast Castle
21 966 11:30 18:54 37:08 ⛏ Fast Castle
19 868 14:52 21:00 33:10 ⛏ Fast Castle
10 475 14:00 28:12 46:17 ⚔ Skirms into Archers
9 440 12:52 21:00 34:46 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,625 28,430 10,290 4,300 67,645 71,626
20,885 17,501 10,960 2,545 51,891 57,121
20,090 18,171 9,410 1,205 48,876 66,579
15,470 13,262 7,685 1,615 38,032 42,480
11,965 13,200 8,445 1,550 35,160 40,652
13,730 12,294 5,320 1,925 33,269 35,434
14,470 7,344 6,485 2,175 30,474 31,242
9,110 7,896 5,690 1,525 24,221 27,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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