AoeStats
← SaulSarro

Arabia

507833695Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 87m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
947
+18
🇲🇽 Bulgarians · Mexico
921
+18
🇲🇽 Magyars · Mexico
989
-18
🇨🇱 Goths · Chile
983
-18
Player eAPM Actions Feudal Castle Imperial Opening
43 3,764 12:56 31:51 43:38 ⚔ Drush into Scouts
40 3,500 10:08 23:03 39:28
38 3,294 10:24 23:37 38:56 ⚔ M@A into Archers
20 1,724 10:15 22:56 39:04 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
74,140 35,125 18,960 2,750 130,975 132,210
64,280 18,248 23,775 6,260 112,563 120,669
31,615 35,805 32,535 1,800 101,755 102,266
36,430 18,630 18,240 4,760 78,060 84,460
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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