AoeStats
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Nomad

508393652Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 56m 49s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Inca · China
1331
+13
🇭🇰 Magyars · Hong Kong SAR China
1329
+14
🇱🇾 Lithuanians · Libya
1236
+17
🇦🇺 Gurjaras · Australia
1223
+18
🇧🇷 Armenians · Brazil
1290
-16
🇭🇺 Bulgarians · Hungary
1282
-16
🇭🇺 Wei · Hungary
1262
-15
🇬🇧 Sicilians · United Kingdom
1250
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 3,593 13:51 18:17 33:33 ⛏ Fish Boom FC
50 2,864 15:18 21:08 39:43 ⛏ Fish Boom FC into Galleys
50 2,865 13:31 17:30 38:51 ⛏ Fish Boom FC
42 2,405 15:05 19:45 41:17 ⛏ Fish Boom FC
27 1,535 14:51 25:22 38:54 ⛏ Fish Boom into Galleys FC
23 1,280 14:20 21:58 45:45 ⛏ Fish Boom FC
19 1,094 14:04 23:16 — ⛏ Fish Boom into Galleys FC
18 999 13:25 28:08 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
38,900 24,403 26,695 3,800 93,798 97,527
39,895 24,955 12,855 6,600 84,305 89,686
29,565 33,060 8,755 1,850 73,230 78,493
27,435 15,961 20,270 1,875 65,541 70,090
14,940 28,695 18,895 2,200 64,730 76,941
18,090 24,211 8,665 4,905 55,871 57,827
11,625 7,743 1,575 1,360 22,303 22,323
5,380 7,695 2,070 300 15,445 15,610
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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