AoeStats
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Lombardia

508390433Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 54m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Hindustanis · Taiwan
1284
+15
🇲🇾 Celts · Malaysia
1284
+15
🇨🇳 Spanish · China
1229
+18
🇵🇱 Mongols · Poland
1208
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🇭🇺 Poles · Hungary
1313
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🇭🇺 Lithuanians · Hungary
1291
-17
🇬🇧 Saracens · United Kingdom
1267
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🇸🇪 Britons · Sweden
1198
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,710 9:56 21:11 35:08 ⚔ Scout Rush
42 2,282 11:22 15:06 31:43 ⛏ Fast Castle
28 1,540 9:59 16:39 29:27 ⛏ Fast Castle
28 1,518 10:26 22:20 31:15 ⛏ Fast Castle
25 1,352 12:12 17:38 31:15 ⛏ Fast Castle
24 1,323 11:40 15:43 30:57 ⛏ Fast Castle
24 1,319 10:33 14:12 31:09 ⛏ Fast Castle
21 1,123 12:09 21:35 32:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,520 33,290 20,460 2,500 81,770 98,056
35,410 18,075 22,575 1,795 77,855 92,376
32,510 19,953 18,485 2,175 73,123 78,204
21,545 27,080 17,415 4,990 71,030 83,634
36,460 18,375 3,885 3,395 62,115 67,307
23,565 15,523 17,130 3,285 59,503 61,268
26,650 15,840 13,885 2,360 58,735 71,652
18,225 21,365 14,535 4,120 58,245 69,921
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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