AoeStats
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MegaRandom

508387686Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 45m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Portuguese · Hong Kong SAR China
1381
+17
🇨🇳 Franks · China
1330
+19
🇬🇧 Saracens · United Kingdom
1259
+21
🇹🇼 Muisca · Taiwan
1245
+21
1640
-28
🇺🇸 Dravidians · United States
1537
-26
🇺🇸 Mongols · United States
1202
-12
🇦🇺 Turks · Australia
1190
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 2,435 9:41 18:28 27:55 ⚔ Archer Rush
45 2,018 9:11 15:53 32:35 ⚔ Scout Rush
41 1,842 11:31 19:14 34:10 ⛏ Fast Castle
36 1,637 13:09 29:57 — ⚔ M@A Rush
32 1,440 10:36 14:41 28:39 ⛏ Fast Castle
26 1,188 10:52 15:37 30:11 ⛏ Fast Castle
24 1,096 12:31 19:10 29:25 ⛏ Fast Castle
22 982 9:46 14:13 20:44 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
33,200 17,175 21,745 4,200 76,320 89,593
29,230 16,140 18,415 1,150 64,935 88,032
19,050 19,440 14,390 6,110 58,990 67,512
20,390 6,965 17,610 3,750 48,715 57,527
12,940 17,205 12,385 5,400 47,930 58,196
16,595 15,020 9,750 1,070 42,435 45,041
15,470 10,495 8,545 1,835 36,345 42,071
10,565 11,833 3,145 1,055 26,598 27,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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