AoeStats
← Ultimate_Boredom

Nomad

508385335Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 48m 37s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Wu · Vietnam
1414
+12
🇺🇸 Celts · United States
1362
+14
🇺🇸 Spanish · United States
1256
+17
🇦🇺 Dravidians · Australia
1333
-15
🇨🇳 Persians · China
1318
-15
🇬🇧 Wei · United Kingdom
1271
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,258 13:21 16:57 33:36 ⛏ Fish Boom FC
37 1,797 10:41 24:36 40:23 ⚔ Fish Boom into Scouts
33 1,612 14:42 25:44 46:37 ⛏ Fish Boom
31 1,501 12:24 16:27 36:08 ⛏ Fish Boom FC
24 1,169 13:22 24:28 35:55 ⛏ Fish Boom into Fire Galleys FC
20 988 13:53 21:05 35:39 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,080 22,160 12,615 4,530 52,385 62,568
25,195 14,193 8,995 1,580 49,963 58,101
15,330 13,421 7,275 4,460 40,486 45,040
19,940 9,453 8,645 1,345 39,383 41,385
13,265 13,508 3,230 3,200 33,203 33,556
13,925 8,985 7,325 2,350 32,585 34,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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