AoeStats
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Arena

510722768Analyzed
3v3 RM · 13h ago on Oct 2, 2026· 39m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Huns · Australia
664
+15
🇭🇷 Vietnamese · Croatia
613
+17
🇦🇺 Cumans · Australia
309
+28
695
-22
🇨🇳 Gurjaras · China
668
-21
535
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 1,975 10:56 15:10 29:26 ⛏ Fast Castle
37 1,452 11:44 15:50 29:15 ⛏ Fast Castle
32 1,261 14:03 21:28 38:57 ⛏ Fast Castle
12 466 11:55 19:07 — ⛏ Fast Castle
10 384 11:23 17:51 35:06 ⛏ Fast Castle
10 412 13:11 22:51 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,190 16,160 9,305 2,500 52,155 61,687
16,400 11,370 7,585 3,000 38,355 49,278
17,290 11,805 7,140 1,050 37,285 40,297
8,630 6,675 1,735 1,500 18,540 22,654
7,175 6,705 1,985 1,095 16,960 25,018
6,830 7,095 2,330 450 16,705 19,329
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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