AoeStats
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Arabia

510716839Analyzed
3v3 RM · 13h ago on Oct 2, 2026· 83m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
22 1,817 10:57 21:25 35:20 ⚔ Scout Rush
21 1,784 13:02 20:58 39:31 ⛏ Fast Castle
20 1,703 26:28 34:24 53:12 ⛏ Fast Castle
17 1,381 11:52 19:02 39:33
9 767 10:21 18:57 38:52 ⛏ Fast Castle
5 399 9:54 — —

Resources

Player Food Wood Gold Stone Spent Collected
61,580 26,090 12,380 5,650 105,700 128,830
46,580 19,910 31,060 4,520 102,070 102,727
35,615 36,755 17,390 1,350 91,110 90,587
24,370 30,343 6,840 7,590 69,143 82,700
17,420 23,845 18,360 1,560 61,185 114,294
2,325 1,216 50 0 3,591 3,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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