AoeStats
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Black Forest

509625308Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 125m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
772
+12
🇵🇭 Britons · Philippines
709
+15
🇩🇪 Franks · Germany
624
+18
🇦🇺 Huns · Australia
705
-16
🇦🇺 Huns · Australia
669
-15
🇹🇷 Franks · Türkiye
656
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 3,819 12:59 19:49 37:56 ⛏ Fast Castle
27 3,371 14:13 19:57 35:14 ⛏ Fast Castle
25 3,090 13:24 22:13 37:13 ⛏ Fast Castle
15 1,938 10:39 21:10 31:26 ⛏ Fast Castle
15 1,895 13:29 23:30 40:12 ⛏ Fast Castle
10 1,206 12:22 24:22 38:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
116,900 87,118 82,500 6,205 292,723 323,117
91,200 49,410 72,485 1,955 215,050 214,570
84,050 57,327 51,340 3,670 196,387 206,828
80,865 32,385 59,350 1,500 174,100 174,866
68,675 67,303 21,405 4,325 161,708 179,602
55,635 38,570 18,800 1,700 114,705 154,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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