AoeStats
← z PonCe z

Pilgrims

509297228Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 42m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1114
+12
1109
+13
🇲🇽 Ethiopians · Mexico
1022
+16
🇫🇷 Japanese · France
1065
-15
🇻🇳 Koreans · Vietnam
1020
-13
🇨🇳 Berbers · China
1015
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,236 14:28 18:57 23:47 ⛏ Fish Boom FC into Fast Imp
23 978 12:31 16:58 32:03 ⛏ Fish Boom FC into Galleys
10 442 9:35 16:15 — ⛏ Fish Boom FC
9 377 14:21 19:42 29:09 ⛏ Fish Boom FC
3 137 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,975 16,509 10,205 950 38,639 48,908
14,575 11,545 7,490 1,720 35,330 40,314
6,200 4,630 2,425 2,625 15,880 20,316
3,850 5,435 1,180 1,225 11,690 11,233
0 425 0 100 525 170
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.