AoeStats
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Black Forest

509661605Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 102m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
843
+12
🇹🇷 Britons · Türkiye
817
+13
🇹🇷 Japanese · Türkiye
665
+19
🇫🇷 Britons · France
752
-15
🇪🇸 Franks · Spain
750
-15
🇨🇦 Vietnamese · Canada
727
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 3,131 12:11 24:50 42:03 ⚔ Archer Rush
27 2,730 19:14 28:05 48:53 ⚔ Skirmisher Rush
27 2,722 11:31 24:33 34:28 ⛏ Fast Castle
25 2,578 17:02 29:01 44:13 ⚔ Archers into Fish Boom
20 2,016 12:13 27:30 43:58 ⛏ Fast Castle
18 1,824 16:41 21:55 40:06 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
28,790 52,612 25,250 4,770 111,422 157,464
26,090 55,072 27,500 1,120 109,782 119,411
49,175 35,538 20,095 4,400 109,208 121,178
40,110 26,290 22,675 4,275 93,350 100,009
32,000 34,591 20,250 3,920 90,761 101,236
10,475 18,195 12,670 2,550 43,890 92,053
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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