Migration
508188024Analyzed1v1 RM
·
11d ago on Sep 21, 2026·
54m 57s·
2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
danjo's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 49,408 analysed 1v1 players on Migration.
Th3_B0rg
C
Feudal Age
12:19
vs 11:47
btm 35%
Castle Age
27:16
vs 19:42
btm 5%
Imperial Age
32:34
vs 35:33
top 28%
eAPM
17
vs 24
btm 25%
First military
4:40
vs 11:01
top 1%
▼
Slow Castle Age at 27:16 — slower than 95% of analysed players on Migration
▲
Fast Imperial Age at 32:34 — faster than 72% of analysed players on Migration
▼
Low eAPM (17) — busier hands win idle time back
▼
Loom after the Feudal click (24:37) — usually safest before it
▲
Early military at 4:40 (Transport Ship) — earlier than 99% of analysed players on Migration
▼
Town centers idle 9:56 of the first 27:16 — keep villagers queued
danjo
A
Feudal Age
10:33
vs 11:47
top 15%
Castle Age
15:55
vs 19:42
top 8%
Imperial Age
38:12
vs 35:33
btm 32%
eAPM
31
vs 24
top 34%
First military
11:20
vs 11:01
btm 46%
▲
Fast Feudal Age at 10:33 — faster than 85% of analysed players on Migration
▲
Fast Castle Age at 15:55 — faster than 92% of analysed players on Migration
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 3:51 of the first 15:55 — keep villagers queued