AoeStats
← danjo

Migration

508188024Analyzed
1v1 RM · 11d ago on Sep 21, 2026· 54m 57s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
1103
+14
🇪🇸 Wu · Spain
1066
-14

Win probability

danjo's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 49,408 analysed 1v1 players on Migration.
Th3_B0rg C
Feudal Age 12:19 vs 11:47
btm 35%
Castle Age 27:16 vs 19:42
btm 5%
Imperial Age 32:34 vs 35:33
top 28%
eAPM 17 vs 24
btm 25%
First military 4:40 vs 11:01
top 1%
▼ Slow Castle Age at 27:16 — slower than 95% of analysed players on Migration
▲ Fast Imperial Age at 32:34 — faster than 72% of analysed players on Migration
▼ Low eAPM (17) — busier hands win idle time back
▼ Loom after the Feudal click (24:37) — usually safest before it
▲ Early military at 4:40 (Transport Ship) — earlier than 99% of analysed players on Migration
▼ Town centers idle 9:56 of the first 27:16 — keep villagers queued
danjo A
Feudal Age 10:33 vs 11:47
top 15%
Castle Age 15:55 vs 19:42
top 8%
Imperial Age 38:12 vs 35:33
btm 32%
eAPM 31 vs 24
top 34%
First military 11:20 vs 11:01
btm 46%
▲ Fast Feudal Age at 10:33 — faster than 85% of analysed players on Migration
▲ Fast Castle Age at 15:55 — faster than 92% of analysed players on Migration
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 3:51 of the first 15:55 — keep villagers queued
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