AoeStats
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Nomad

507059503Analyzed
2v2 RM · 16d ago on Sep 16, 2026· 43m 2s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1190
+16
🇩🇪 Malians · Germany
1097
+20
🇪🇸 Spanish · Spain
1221
-19
🇪🇸 Malians · Spain
1158
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,598 13:01 21:02 — ⚔ Fish Boom into Archers
37 1,587 13:24 17:44 — ⛏ Fish Boom FC
33 1,410 12:54 16:38 34:15 ⛏ Fish Boom FC
25 1,071 13:57 18:46 29:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,765 14,388 6,945 2,025 34,123 36,426
16,030 10,405 4,630 2,900 33,965 34,459
6,550 12,750 5,460 500 25,260 26,529
7,290 6,505 3,585 1,500 18,880 21,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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