AoeStats
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Hill Fort

506829418Analyzed
4v4 RM · 18d ago on Sep 15, 2026· 123m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
1123
+14
🇨🇳 Spanish · China
1069
+16
🇨🇳 Teutons · China
1023
+18
🇧🇪 Franks · Belgium
1106
-17
🇩🇪 Malians · Germany
1098
-17
🇹🇷 Burgundians · Türkiye
1070
-16
🇺🇾 Wu · Uruguay
1012
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 5,565 9:36 23:19 35:53
40 4,912 10:51 16:15 37:06 ⛏ Fast Castle
31 3,809 11:55 17:09 33:21 ⛏ Fast Castle
27 3,303 9:58 17:00 33:01 ⛏ Fast Castle
27 3,264 10:38 17:18 31:46 ⛏ Fast Castle
26 3,259 10:46 17:40 36:04 ⛏ Fast Castle
25 3,094 11:07 18:41 30:44 ⚔ FC into Skirms
22 2,697 10:49 16:47 30:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
138,970 82,845 116,965 5,055 343,835 356,563
109,190 68,312 102,225 4,490 284,217 322,515
90,585 65,995 96,200 2,625 255,405 270,911
112,440 35,885 85,525 2,980 236,830 246,679
105,015 94,885 23,540 11,215 234,655 279,633
102,435 64,630 62,360 3,950 233,375 241,589
83,815 37,489 78,490 4,605 204,399 247,186
85,745 90,030 12,275 2,825 190,875 198,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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