AoeStats
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African Clearing

506812549Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 27m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Persians · Netherlands
1128
+15
1124
+15
🇦🇺 Gurjaras · Australia
1095
+16
🇨🇳 Huns · China
1093
+16
🇹🇼 Mapuche · Taiwan
1158
-17
🇩🇪 Malians · Germany
1127
-17
🇩🇪 Ethiopians · Germany
1056
-14
🇩🇪 Teutons · Germany
1052
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,017 13:44 18:53 — ⛏ Fast Castle
28 773 14:07 17:55 — ⛏ Fast Castle
25 682 18:13 — — ⚔ M@A Rush
24 641 15:28 — — ⚔ Archer Rush
21 573 14:26 18:52 — ⛏ Fast Castle
18 483 17:37 21:48 — ⛏ Fast Castle
18 500 15:47 20:02 — ⛏ Fast Castle
14 392 13:34 18:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,325 3,136 1,610 300 12,371 12,394
7,075 3,281 1,025 300 11,681 13,963
7,000 3,725 250 400 11,375 11,343
5,975 3,140 630 200 9,945 10,715
5,775 3,100 815 100 9,790 11,046
5,825 2,275 640 300 9,040 10,723
4,460 2,687 700 300 8,147 8,836
3,635 3,270 635 335 7,875 8,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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