AoeStats
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Highland

506799152Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 52m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Dravidians · Mexico
1234
+13
🇦🇷 Mongols · Argentina
1227
+14
🇲🇽 Persians · Mexico
1203
+15
🇦🇷 Bohemians · Argentina
1138
+17
🇨🇳 Persians · China
1240
-17
🇲🇽 Aztecs · Mexico
1183
-15
🇦🇺 Huns · Australia
1146
-14
🇩🇪 Malians · Germany
1123
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,110 9:49 20:28 — ⚔ Archer Rush
37 1,962 14:35 28:18 — ⛏ Fish Boom into Fire Galleys into Galleys FC
32 1,680 11:39 15:20 38:32 ⛏ Fast Castle
32 1,671 13:34 18:24 37:21 ⛏ Fish Boom FC into Galleys
29 1,519 11:11 16:39 39:14 ⛏ Fast Castle
27 1,445 13:28 20:44 35:17 ⛏ Fish Boom FC
26 1,367 11:58 20:04 35:37 ⛏ Fast Castle
23 1,203 10:42 22:06 38:51 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
50,375 9,575 31,845 1,590 93,385 99,520
35,975 18,843 15,565 5,700 76,083 92,250
31,310 24,223 7,665 2,900 66,098 79,508
23,300 25,832 7,240 2,390 58,762 61,460
19,670 8,810 9,155 2,835 40,470 43,281
15,760 17,050 2,670 2,730 38,210 41,688
16,510 10,544 9,585 950 37,589 53,760
10,420 15,288 8,330 2,290 36,328 38,216
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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