AoeStats
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African Clearing

506369109Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 47m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Aztecs · Argentina
1215
+13
🇺🇸 Hindustanis · United States
1155
+15
🇦🇺 Bulgarians · Australia
1127
+16
🇨🇭 Huns · Switzerland
1053
+20
🇩🇪 Armenians · Germany
1153
-17
🇩🇪 Burgundians · Germany
1139
-16
🇫🇷 Malians · France
1126
-16
🇷🇺 Goths · Russia
1122
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,583 13:38 22:54 38:16 ⚔ M@A Rush
30 1,413 14:32 20:05 41:33 ⛏ Fast Castle
30 1,405 13:37 21:02 44:44 ⛏ Fast Castle
25 1,196 14:00 20:10 — ⛏ Fast Castle
22 1,029 15:17 25:15 36:04 ⛏ Fast Castle
22 1,056 14:53 19:03 42:27 ⛏ Fast Castle
20 922 14:05 22:37 43:43 ⚔ Scout Rush
19 878 14:38 18:39 43:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,860 11,428 7,555 2,350 43,193 45,148
18,650 10,555 7,895 1,150 38,250 38,914
14,600 10,198 5,800 1,840 32,438 37,009
15,240 10,775 3,910 2,350 32,275 33,335
13,930 10,788 3,640 2,810 31,168 31,478
13,920 5,805 8,355 850 28,930 30,473
10,155 5,586 4,220 2,280 22,241 25,822
8,255 7,648 2,930 1,360 20,193 21,141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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