AoeStats
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Migration

505180051Analyzed
1v1 RM · 25d ago on Sep 8, 2026· 44m 45s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
1050
+16
🇩🇪 Spanish · Germany
1054
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,181 10:53 15:48 36:17 ⛏ Fish Boom FC into Fire Galleys
20 885 11:06 17:19 39:10 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,350 13,080 5,420 2,150 29,000 34,132
9,140 10,195 4,005 2,250 25,590 35,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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