AoeStats
← danjo

Migration

504841409Analyzed
1v1 RM · 27d ago on Sep 6, 2026· 40m 44s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Koreans · Germany
1071
+15
🇩🇪 Dravidians · Germany
1050
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,560 12:45 16:17 33:33 ⛏ Fish Boom FC into Fire Galleys
27 1,118 10:45 15:58 37:50 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,775 23,080 9,695 1,770 48,320 52,879
6,475 10,365 3,950 2,700 23,490 24,674
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.