AoeStats
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Highland

505446285Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 41m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Aztecs · Ukraine
881
+12
🇬🇧 Slavs · United Kingdom
839
+13
🇹🇷 Mongols · Türkiye
829
+14
🇦🇷 Huns · Argentina
734
+18
🇨🇳 Lithuanians · China
912
-19
🇨🇳 Khmer · China
773
-33
🇯🇵 Persians · Japan
750
-13
🇨🇳 Khmer · China
692
-18
Player eAPM Actions Feudal Castle Imperial Opening
27 1,118 13:12 21:07 30:18 ⛏ Fish Boom FC
17 723 12:12 19:31 32:49 ⛏ Fast Castle
16 659 13:50 18:25 — ⛏ Fast Castle
16 661 12:57 24:32 — ⛏ Fast Castle
15 615 11:42 18:31 38:48 ⛏ Fast Castle
14 590 11:07 20:41 — ⛏ Fast Castle
12 516 11:55 17:10 39:10 ⛏ Fast Castle
2 65 — — —

Resources

Player Food Wood Gold Stone Spent Collected
16,570 11,688 9,935 1,230 39,423 48,895
16,325 8,405 7,445 1,765 33,940 38,092
12,690 8,634 6,105 2,905 30,334 39,187
12,985 6,840 3,120 1,775 24,720 29,555
8,350 5,910 5,135 1,500 20,895 21,218
8,175 3,691 2,890 2,190 16,946 19,270
4,015 2,790 280 1,275 8,360 10,351
0 50 0 0 50 210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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