AoeStats
← Reards3786

Coastal Forest

510929969Analyzed
4v4 RM · 3h ago on Oct 3, 2026· 11m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
787
+16
786
+16
🇲🇽 Aztecs · Mexico
695
+20
🇨🇱 Khmer · Chile
666
+21
🇨🇳 Chinese · China
807
-19
🇸🇬 Huns · Singapore
792
-19
🇲🇽 Inca · Mexico
777
-18
🇦🇺 Bulgarians · Australia
753
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 281 — — —
22 259 11:06 — —
21 240 — — —
18 215 — — —
11 130 11:33 — —
11 129 — — —
9 109 — — — ⛏ Fish Boom
7 76 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,750 970 0 0 3,720 3,757
2,900 275 0 0 3,175 3,856
1,050 1,100 0 0 2,150 2,628
1,450 475 0 0 1,925 2,227
1,200 300 50 0 1,550 2,303
800 100 0 0 900 1,200
350 225 0 0 575 717
0 100 0 0 100 48
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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