AoeStats
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Arena

510923347Analyzed
4v4 RM · 5h ago on Oct 3, 2026· 49m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
889
+11
🇺🇸 Khmer · United States
837
+13
🇺🇸 Franks · United States
829
+14
🇺🇸 Turks · United States
774
+16
🇨🇱 Teutons · Chile
812
-15
🇺🇸 Celts · United States
801
-14
🇦🇺 Bulgarians · Australia
766
-13
🇨🇱 Georgians · Chile
729
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 1,384 11:16 18:59 33:32 ⛏ Fast Castle
25 1,235 13:13 17:00 21:31 ◆ FC into Fast Imp
24 1,208 10:30 15:51 34:13 ⛏ Fast Castle
18 904 13:09 17:29 34:44 ⛏ Fast Castle
17 837 10:29 18:40 28:41 ⛏ Fast Castle
13 627 12:46 20:04 40:26 ⛏ Fast Castle
11 563 12:32 20:10 43:13 ⛏ Fast Castle
8 405 16:07 28:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,695 13,115 15,495 2,150 50,455 60,245
21,250 9,840 10,910 2,700 44,700 51,878
16,675 16,085 9,395 1,810 43,965 55,502
14,995 13,250 9,140 850 38,235 41,365
13,480 14,215 3,370 1,155 32,220 40,233
12,480 9,565 6,385 3,255 31,685 44,725
9,500 10,870 6,915 1,500 28,785 51,166
7,945 4,550 1,325 715 14,535 18,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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