AoeStats
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Oasis

510164143Analyzed
2v2 RM · 16h ago on Sep 29, 2026· 95m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Japanese · Switzerland
1149
+17
🇨🇭 Magyars · Switzerland
1112
+18
🇩🇰 Japanese · Denmark
1168
-18
🇩🇰 Persians · Denmark
1162
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 3,861 11:13 26:36 42:49 ⚔ Scout Rush
30 2,848 10:02 20:31 40:03 ⛏ Fast Castle
24 2,299 10:17 22:56 37:50 ⚔ M@A into Towers into Archers
21 1,979 9:44 24:42 37:11 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
74,055 44,368 19,060 2,905 140,388 145,695
41,755 27,413 30,690 6,240 106,098 191,046
36,955 43,607 12,340 1,565 94,467 98,527
29,945 29,731 19,645 5,255 84,576 89,688
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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