AoeStats
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MegaRandom

510148392Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 44m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
1143
+17
🇨🇱 Mapuche · Chile
1137
+17
🇩🇰 Mongols · Denmark
1169
-17
🇩🇰 Saracens · Denmark
1163
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,799 13:26 20:23 39:29 ⛏ Fish Boom into Fire Galleys
28 1,241 12:06 16:25 38:50 ⚔ Fish Boom FC into Archers
21 937 10:51 19:22 41:04 ⚔ Scout Rush
19 825 9:39 16:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,380 20,426 7,695 3,000 58,501 64,852
16,270 10,879 3,085 3,485 33,719 39,013
9,025 12,113 8,960 1,400 31,498 34,226
13,695 9,229 6,335 855 30,114 33,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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