AoeStats
← DjaFFer

Nomad

510142777Analyzed
2v2 RM · 17h ago on Sep 29, 2026· 37m 13s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Khmer · Denmark
1156
+13
🇩🇰 Huns · Denmark
1150
+13
🇩🇪 Ethiopians · Germany
1085
-13
🇩🇪 Khmer · Germany
1085
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,242 13:01 23:57 — ⚔ Scout Rush
30 1,116 12:57 17:33 — ⛏ Fish Boom FC
22 829 13:00 21:47 36:22 ⛏ Fish Boom FC
21 797 14:11 17:10 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,245 4,995 6,320 300 23,860 24,062
8,300 8,580 3,975 1,180 22,035 22,335
7,480 6,410 3,080 1,115 18,085 19,721
7,960 5,450 1,830 1,630 16,870 16,797
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.