AoeStats
← Sorrateiro

Arabia

510112560Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 25m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
72 1,821 9:16 23:06 — ⚔ Archer Rush
50 1,259 9:14 21:09 — ⚔ Scout Rush
44 1,112 9:01 22:05 — ⚔ Archer Rush
40 1,027 8:30 23:55 — ⚔ Scout Rush
36 926 9:20 24:55 — ⚔ Scout Rush
34 874 8:59 21:36 — ⚔ Scout Rush
31 777 9:22 — — ⚔ Archer Rush
22 558 11:45 17:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,920 4,669 1,470 200 13,259 13,377
4,625 5,186 3,135 125 13,071 15,095
5,110 5,108 2,615 0 12,833 13,863
7,275 4,006 955 125 12,361 13,086
4,600 5,013 1,610 850 12,073 12,223
5,675 4,763 350 100 10,888 11,867
4,635 4,566 1,340 200 10,741 11,582
5,535 3,429 1,150 100 10,214 10,801
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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