AoeStats
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Arena

505762336Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 50m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
936
+5
🇦🇷 Koreans · Argentina
881
+6
🇺🇸 Bohemians · United States
836
+8
🇺🇸 Bohemians · United States
824
+9
🇲🇽 Huns · Mexico
701
-8
🇹🇷 Cumans · Türkiye
681
-10
🇨🇦 Britons · Canada
671
-8
🇧🇷 Vietnamese · Brazil
498
-4
Player eAPM Actions Feudal Castle Imperial Opening
23 1,190 10:39 16:57 36:34 ⛏ Fast Castle
18 908 11:59 18:13 35:00 ⛏ Fast Castle
16 828 10:41 15:52 31:50 ⛏ Fast Castle
15 763 10:52 20:25 33:04 ⚔ FC into Archers
14 693 11:33 32:01 —
12 604 10:59 21:35 34:14 ⛏ Fast Castle
12 614 13:43 20:59 — ⛏ Fast Castle
10 489 11:57 18:05 31:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,625 48,075 18,425 2,150 82,275 95,913
26,985 21,905 7,555 2,370 58,815 68,283
25,955 9,265 12,340 2,150 49,710 74,639
17,105 14,780 10,550 1,000 43,435 61,020
11,875 13,735 9,500 2,430 37,540 45,280
14,140 11,035 9,350 800 35,325 47,227
9,660 12,065 2,155 2,270 26,150 32,815
12,240 8,274 1,115 3,375 25,004 24,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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