AoeStats
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Nomad

510314725Analyzed
4v4 RM · 5h ago on Sep 30, 2026· 11m 13s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
1328
+16
🇹🇼 Mongols · Taiwan
1303
+17
🇨🇳 Turks · China
1273
+18
🇹🇷 Celts · Türkiye
1243
+21
1343
-19
🇨🇳 Mongols · China
1342
-18
🇨🇳 Koreans · China
1322
-18
🇮🇳 Spanish · India
1306
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 610 — — — ⛏ Fish Boom
40 448 — — — ⛏ Fish Boom
37 418 — — — ⛏ Fish Boom
36 403 — — — ⛏ Fish Boom
32 360 — — — ⛏ Fish Boom
30 341 — — — ⛏ Fish Boom
20 222 — — — ⛏ Fish Boom
14 156 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
1,400 1,380 50 0 2,830 2,966
1,250 1,400 50 105 2,805 2,503
1,200 1,431 50 100 2,781 2,528
1,400 1,175 50 100 2,725 2,632
1,100 1,375 50 100 2,625 2,754
1,650 900 50 0 2,600 3,100
1,050 1,325 50 100 2,525 2,273
1,050 1,028 50 100 2,228 2,078
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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