AoeStats
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Arena

510107748Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 44m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Ethiopians · Taiwan
1366
+11
🇹🇼 Khmer · Taiwan
1357
+12
🇨🇳 Romans · China
1320
+13
🇹🇷 Britons · Türkiye
1261
+16
🇹🇼 Italians · Taiwan
1295
-14
🇹🇼 Bohemians · Taiwan
1291
-14
🇹🇼 Persians · Taiwan
1274
-14
🇹🇼 Turks · Taiwan
1168
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 2,150 10:42 15:23 31:51 ⛏ Fast Castle
42 1,863 10:15 14:24 40:57 ⛏ Fast Castle
39 1,729 10:20 14:06 34:13 ⛏ Fast Castle
37 1,653 12:06 15:48 20:23 ◆ FC into Fast Imp
29 1,276 11:18 16:31 31:58 ⛏ Fast Castle
28 1,245 10:34 14:17 28:58 ⛏ Fast Castle
27 1,170 10:27 14:25 27:32 ⛏ Fast Castle
21 916 10:49 16:48 32:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,445 12,270 16,030 2,400 63,145 67,763
25,850 21,230 8,685 2,450 58,215 69,628
18,430 26,210 10,910 2,280 57,830 66,043
19,310 17,835 7,125 3,125 47,395 53,150
17,540 16,960 7,995 2,360 44,855 55,885
15,770 16,240 9,320 1,600 42,930 48,133
14,805 15,983 9,575 1,190 41,553 50,587
9,715 9,203 5,730 750 25,398 30,162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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